
While it’s hard to recreate your first entry into Rapture or Columbia, one thing that keeps you there is the audio, which holds up very well. Take a look below at a screenshot from the original Bioshock menu compared to the one in Infinite. It’s a truly odd choice and hopefully one that will be remedied with a patch down the line. For some reason in Infinite, the menus on the pause screen don’t fill the screen, regardless of whether you’re playing in handheld or docked mode. There is one other visual quirk worth noting though, and it only occurs in Bioshock: Infinite. In fact, the only issue I had with the graphics in any of the three games was needing to bump up the brightness a bit for handheld mode. Given that it’s been 13 years since the original game was released (and almost four since the first batch of remastered editions) the graphics aren’t going to blow anyone’s mind who is seeing them for the first time, but all of the games hold a steady framerate and feel in line with something that could have been released today. Since the file sizes are big though, gamers are in for a treat in terms of the presentation. This feels like a pretty big oversight, and particularly for the Switch, it takes away a big reason why gamers might choose to go physical over digital.

The download size for all three games tops 40GB, and amazingly, even if you with the physical edition, you’ll still need 30GB available. If you’re planning on keeping the full collection on your Switch, though, you’ll need a supplemental SD card. The Bioshock games are a great fit for on the go gaming as well, particularly since outside of an odd shot at multiplayer in the sequel, they’re single player games. This was really sort of the dream when Sony came out with the PS Vita, having full-fledged console experiences available with you on the go. Now the original, sequel, and adventure in the sky Bioshock: Infinite are available to take with you on the go on the Nintendo Switch. Through broken street dates, fights over comparisons to System Shock, and evaluations of objectivist philosophy, the one thing the game hadn’t done was appear on a Nintendo console.

Bioshock has been around for so long at this point it’s almost difficult to remember how excited people were when it first came out.
